Blizzard has released Blizzcast 14 to keep those of us occupied who are still waiting on the package to arrive in the mail. Dustin summarizes beta and what Blizzard learned, then the new Challenge Mode of gameplay and more special achievements that can be unlocked similar to a special one that gives you a Dustin Browder portait.
Blizzcast 14(1)
Kevin Yu: Also introduced in Beta as people got online, was the achievement system and they saw they were able to win lots of in-game awards, avatars, decals. What are some of your favorite achievements and what overall is the design goal for the achievements?
Dustin Browder: There are a lot of different things it does for us, as it's done for many other games that have come before us who have used similar systems. The goal is to get players to try things they haven't tried before, to learn a little bit about the game because they're perusing the achievements. They might learn things that exist that they didn't even know were possible in the game. It's also to give players rewards for having done behavior that hopefully is already fun for them. We are definitely trying to provide players with achievements that are focused on things that we know are fun for players to do already. We are definitely trying to keep away from achievements, I'm not sure we've been 100% successful, but we're working to be as close to this as we can, to get them doing achievements that are already fun experiences. The goal is to just get them out there and get them playing lots of different ways and get rewards for doing that.
In terms of my favorite achievements, I am always shooting for the 1v1 and team-play portraits. The best looking portraits we could find we put into that area of the game to really encourage a lot of the players to play the competitive play. There are a lot of really great portraits and rewards to be had just by playing through the game. There is one really great portrait for the challenge mode.
Sources
- 1) Blizzcast 14
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