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Time Travel Tournaments

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Posted: September, 3rd 6:33 PM 2009 | Post #16
Posts: 7
Fair enough,

How then do games like Crysis & Arma bring in any money? The licenses for Far Cry and Op Flashpoint were sold to bigger companies were they not ?

I can't speak for all the gamers on the planet but all the gamers in my town enjoy the diversity the different games have to offer. Also the game industry is one of the few industries that has come through this most recent recession looking pretty damn good, I believe one of the founders of Ubisoft reasoned that since games are comparatively inexpensive and offer a certain amount of longevity he isn't surprised that the company posted record high earnings.

So I'm confident the other game, if it turns out to be a quality release will do well. Also did I not mention that games have become for the most part "only products" in the minds of most developers, anyhow in that statement if I made it on this thread, shows that I'm pro independent developers and have to say it is comforting to know there are other gamers who support this line, quite vehemently to boot :-)

Further more I'm sure the developers at Blizzard could implement a time shift capability without copying exactly what others are doing and without compromising the games credibility or character ( I used the Achron example as it is quit a lot to explain otherwise ) . Beyond all this aren't there units in SC that have a blink ability? How does blinking work do you think? Bending space time, to quote that episode of South Park "Come On" and I believe you are in danger of flogging a dead horse who wasn't even there in the first place as far as copyright infringement is concerned.

It occurred to me as well, that this sort of an arena would allow for many of the ideas that have been put forward. ie in this bubble of space you can earn arena credits to modify your units almost to your hearts content, do you feel that the protos carrier is underpowered? then crank up some attributes, but to balance that you won't have any ground forces or whatever works for the given situation, it isn't rocket science. What's more it'll work and it'll work well and it will be supernova fun. As you compete in the tournaments and the game you'll find that you prefer a certain type of unit. So as you progress your units will evolve to mirror your preference.

One of the important points of contention would have to be, what can you take out of the bubble? Well we don't want to disturb the balance or whatever, so maybe just a rep or ranking some sort of insignia on the side of your battleship. Think of the Arena as being: 1 A space paradox that can exist without disturbing the storyline 2 A sand box with a bit of story and structure to it.


As ever thanks for the comments.

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Posted: September, 3rd 6:40 PM 2009 | Post #17
The Game.
Posts: 1,668
i like this guy. He's very polite.
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Posted: September, 4th 5:40 AM 2009 | Post #18
Travyunach //Hunter One-2
Posts: 2,994
brainwasher5 - Sep 3, 07:40 PM
i like this guy. He's very polite.

Yes, very. Still, way to add to a discussion.

Well, as of right now it's almost impossible to have any 'original' ideas. Companies just tinker around with ideas thrown about in the board room, and the chance of that idea being the basis of another from a different company is almost 100%.

Still, I believe that this won't do well to be a part of the game because Blizzard put it in. To be honest, I never knew what Achron was until you came by.

I also continue to insist that the mechanic does not fit the criteria for an e-sport. Until I can see more information about how exactly this temporal temperament works, I wo---

StefanThe2nd - Sep 3, 07:33 PM
...

Beyond all this aren't there units in SC that have a blink ability? How does blinking work do you think? Bending space time, to quote that episode of South Park "Come On" and I believe you are in danger of flogging a dead horse who wasn't even there in the first place as far as copyright infringement is concerned.

It occurred to me as well, that this sort of an arena would allow for many of the ideas that have been put forward. ie in this bubble of space you can earn arena credits to modify your units almost to your hearts content, do you feel that the protos carrier is underpowered? then crank up some attributes, but to balance that you won't have any ground forces or whatever works for the given situation, it isn't rocket science. What's more it'll work and it'll work well and it will be supernova fun. As you compete in the tournaments and the game you'll find that you prefer a certain type of unit. So as you progress your units will evolve to mirror your preference.

One of the important points of contention would have to be, what can you take out of the bubble? Well we don't want to disturb the balance or whatever, so maybe just a rep or ranking some sort of insignia on the side of your battleship. Think of the Arena as being: 1 A space paradox that can exist without disturbing the storyline 2 A sand box with a bit of story and structure to it.


Wait, what the hell are you talking about? You're talking about tinkering with stuff just like you can with a World Editor or Galaxy. Or something like it.

You're losing me now. O_O
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Posted: September, 4th 7:51 AM 2009 | Modified: September, 4th 7:53 AM 2009 | Post #19
General Arclite
Posts: 1,627
I'll make it short.

The suggestion is barely relevant to StarCraft lore. It does not fit or contribute with StarCraft gameplay at all.
If you feel the need to, suggest it at the custom mapping forum, not here.

Also such a mechanic works best in a stand-alone game, not being tied to the (hopefully) best RTS game that is yet to come out.
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Posted: September, 4th 10:26 AM 2009 | Post #20
Einstein is my Bitch
Posts: 2,275
ShadowyMOON - Sep 4, 08:51 AM
I'll make it short.

The suggestion is barely relevant to StarCraft lore. It does not fit or contribute with StarCraft gameplay at all.
If you feel the need to, suggest it at the custom mapping forum, not here.

Also such a mechanic works best in a stand-alone game, not being tied to the (hopefully) best RTS game that is yet to come out.


I completely agree with Shadowy here. The concept is good and has potential, but if you unchain it from SC2 lore and storyline, you will have more liberties to goof around with your ideas and make even more random maps, if that's what you want to do.
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Posted: September, 4th 5:40 PM 2009 | Post #21
The Game.
Posts: 1,668
What I meant was, if I were in his shoes, I'd be sort of unhappy. I'm just forwarding an idea and, being me, I think that opinions can be stated without a negative connotation. But he's a better person than me and so is holding up very well. More people on the internet should be like him; then there'd be none of those idiot arguments on youtube, or the forums, for the matter.

I agree with Shadowy and Dome and Giga though. I don't like to see time travel as part of the lore. It'll become too complicated and too convoluted, like star trek when it got old or the warcraft series where there are a million different factions and nobody seems to stay dead, or dbz which just became impossible to follow in the end. Starcraft lore should be kept economic, direct, and powerful. Adding time travel to it will most likely overexpand and overcomplicate the plot. I'd love to see an effect like the one you described on certain custom maps though.
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Posted: September, 5th 2:25 AM 2009 | Post #22
Manual Graphite Printer
Posts: 1,723
Brainwasher:

Some people are unable to stand walls of text. While an idea does certainly not fit in StarCraft II, I somehow feel it sad - that person is only wasting his time trying to explain the same thing over and over. That's what we are and have been - we crush an idea, and people try to explain it over and over. :/
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Posted: September, 6th 12:57 AM 2009 | Post #23
Travyunach //Hunter One-2
Posts: 2,994
Can we stop arguing about how walls of text tend to fall down because of a one-sentence explosive and instead focus on the idea StefanThe2nd is trying to put forward?

I'm not exactly sure we even fully understand it yet.
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Posted: September, 8th 4:18 PM 2009 | Modified: September, 8th 4:19 PM 2009 | Post #24
私はあなたを破壊する
Posts: 1,544
This is really not a topic I want to jump into now that I'm able to visit the site again. lol. It hurts my head.
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