| Posted: March, 10th 2:52 AM 2011 | Post #1 | |
|
United States Air Force
Posts: 5
|
Okay I just started SC2 about two weeks ago (Ive played SC1). Ive looked at a lot of the threads in Protoss, Ive got a question about defending properly against Zerg and other Protoss players. I'm okay with Terran just need a little practice to perfect their earlier rushes. I try to pump out as many Zealot, Stalkers as possible at the first of the game until I can afford some Colossus. So far its worked against Terran but not Zerg. Should I go Immortals instead of Colossus? Ive noticed a lot of players get mass amounts of freaking Roaches and start attacking your base. I also thought about getting High Templars out but by the time I start warping in a Templar Archives, the roaches are already there. On a side note, whats the best way to cripple their economy using Protoss? Zealot Rush, or wait for Dark Templars? I can post a video if you would like to analyze my game play. Thanks! |
|
Report this post
User is offline
|
|
| Posted: March, 10th 7:09 AM 2011 | Post #2 | |
|
General Arclite
Posts: 1,627
|
Pretty much go for four gate, you'll be racking up wins in no time. |
|
Report this post
User is offline
|
|
| Posted: March, 10th 3:22 PM 2011 | Post #3 | |
|
United States Air Force
Posts: 5
|
ShadowyMOON - Mar 10, 07:09 AM Pretty much go for four gate, you'll be racking up wins in no time. Just warp in Zealots and Stalkers? Forget about everything else? |
|
Report this post
User is offline
|
|
| Posted: March, 11th 7:39 AM 2011 | Modified: March, 11th 7:40 AM 2011 | Post #4 | |
|
General Arclite
Posts: 1,627
|
Depends on what league you are, but a well executed four gate will wreck 80% of plat and below players easily. If you feel like it, you could go for a 3 gate voidray vs T/Z, but it's a bit riskier. On a side note, collosi are MAJORLY overrated and overused units. Especially vs T you'll be a lot better off with templars most of the time. |
|
Report this post
User is offline
|
|
| Posted: March, 11th 3:31 PM 2011 | Post #5 | |
|
Awaiting Diablo 3...
Posts: 479
|
i would highly suggest you don't always do 4gate because then once you arrive at leagues such as diamond you will be wrecked by good players so i would say yes 4gate is good but you need to learn the rest of the game to be able to actually contest good players in better leagues. so don't always do 4gate thats from my experience. |
|
Report this post
User is offline
|
|
| Posted: March, 12th 2:59 AM 2011 | Post #6 | |
|
United States Air Force
Posts: 5
|
ShadowyMOON - Mar 11, 07:39 AM Depends on what league you are, but a well executed four gate will wreck 80% of plat and below players easily. If you feel like it, you could go for a 3 gate voidray vs T/Z, but it's a bit riskier. On a side note, collosi are MAJORLY overrated and overused units. Especially vs T you'll be a lot better off with templars most of the time. Whats the ratio of Zealots to stalkers you think would work against a mixture of zerglings and few roaches? I got destroyed in an earlier match. The guy built two bases right off the start and started pumping out zerglings and when he got a pretty good force he switch to all roaches I had 30-40 roaches at my front door haha |
|
Report this post
User is offline
|
|
| Posted: March, 12th 3:03 AM 2011 | Post #7 | |
|
United States Air Force
Posts: 5
|
BaBayoosa - Mar 11, 03:31 PM i would highly suggest you don't always do 4gate because then once you arrive at leagues such as diamond you will be wrecked by good players so i would say yes 4gate is good but you need to learn the rest of the game to be able to actually contest good players in better leagues. so don't always do 4gate thats from my experience. yeah I'm in the same boat with you, ill change my strategy up when I get more familiar with hot-keys and build order. I'm trying to remember what is good against what. I'm slowly getting use to micro managing with sentries while my stalkers take out roaches from a distance. |
|
Report this post
User is offline
|
|
| Posted: March, 12th 1:34 PM 2011 | Post #8 | |
|
General Arclite
Posts: 1,627
|
If he does go for 2 bases right off the bat (Prolly a 14 hatch), you can a lot of damage with a fast 2 gate zeal rush. |
|
Report this post
User is offline
|
|
| Posted: March, 13th 4:36 AM 2011 | Post #9 | |
|
United States Air Force
Posts: 5
|
ShadowyMOON - Mar 12, 01:34 PM If he does go for 2 bases right off the bat (Prolly a 14 hatch), you can a lot of damage with a fast 2 gate zeal rush. Okay thank man, how many zeal do you usually start attacking with? I tried right off the start with two attacking but the computer had just enough zerglings to counter. |
|
Report this post
User is offline
|
|
| Posted: March, 13th 7:42 AM 2011 | Post #10 | |
|
General Arclite
Posts: 1,627
|
It's a matter of micro, but I'd say go with a zeal and a probe right away and then just reinforce. |
|
Report this post
User is offline
|
|
| Posted: March, 29th 8:39 AM 2011 | Post #11 | |
|
The Game.
Posts: 1,668
|
AirmanRamsey - Mar 12, 02:59 AM Whats the ratio of Zealots to stalkers you think would work against a mixture of zerglings and few roaches? I got destroyed in an earlier match. The guy built two bases right off the start and started pumping out zerglings and when he got a pretty good force he switch to all roaches I had 30-40 roaches at my front door haha I mainly play terran, but I can tell you that if you let the enemy accumulate that many roaches you probably should work on your early game more, specifically pressuring the enemy constantly with unpredictable attacks to keep him on his toes. Like protoss, zerg can be incredibly dangerous in the late game. Muta harrass can be very difficult to deal with, and the best way to avoid them is to simply end the game before the zerg evolve to that stage. Burn out the infection before it becomes a problem. |
|
Report this post
User is offline
|
|