Karune talks about Anti-gravity 05.06.2008
Recently the news' stream about StarCraft II has been drying up. Fortunately, Karune is back with precious information on the Anti-Gravity ability:
Karune @ Battle.net Forum (1)
What'll happen if we use Anti-Gravity ability to a colossus? Its feet becomes an air unit and its head becomes space unit?The Colossus would become lifted into the air and become entirely an air unit for the duration of the Anti-Gravity ability. While suspended in the air, it will not be able to attack any units, and will be vulnerable to attack from any units that can hit air.
If we use Anti-Gravity ability on a sensor tower, can the sensor tower detect the cloaked unit as usual?All buildings that are affected by Anti-Gravity will be 'stunned' and lose any special building abilities. For instance, Pylons will also lose the ability to power buildings when they are lifted and buildings researching tech will also be paused when they are lifted.
You can disable their cannons by Anti-G their pylons? That's a bit IMBA.Yup, a strategy can be to use Anti-Gravity to unpower Protoss defenses, although the time a unit/building is lifted is relatively short right now. Furthermore, that number will always be subject to balance.
It's nice to see this particularly intriguing ability evolving. It opens a lot of new strategies for SCII.



