Starcraft 2 Zerg Q&A 03.09.2008
We're working on getting this translated to full english.
Q&A
Q: By how far have SC II been developed? What parts are finalized?
For now, nothing is finalized. As we were developing SC II as well as other games, it took long time. Perfection cannot be negotiated so it's still uncertain how long it'd take.
Q: There's been rumor of much change (so much that people calls it Battle Net2). Please explain.
We can't tell you currently, but we're planning it for great fun. We guarantee Interesting changes.
Q: There was no Kerrigan in the Zerg movie! Is Kerrigan [a/the] Queen? How will Kerrigan appear?
Roach looks like 바퀴벌레(korean name for roach). In game called,
There's no conection between 2 Roaches. Kerrigan isn't Queen, she's independent unit. She'll appear only in story line
Q: How many Starcraft developers are in SC II? We know there are C&C developers so there have been opinions that SC II is not as great as it should be.
There are at least 12 participants. We have done our best for improving game and to satisfy users in Multiplayers; therefore it should be acknowledged as great work.
Q: How do you balance the game? What is the degree of freedom on web programs you guys are using?
Balancing is diffilcult job, so devs constantly play for balance. But we have excellent intellectuals and are palnning to get feedback from community including this opportunity to talk to media. We're planning for constant patches/balancing. Map maker of Warcraft 2 have joined Starcraft 2. RIght now, it's hard to tell, but it'd be up for use.
Q: What characteristics does new graphic engine embody?
It's not expert of graphics, but cna use various latest graphic tech!
Q: The Zerg Scenario ends with Invasion/ conqust of Protoss and occupying Terran to accomplish that goal. Will there be new Scenario? Would it stick to old storyline(I'm not certain about this translating part)? Queen looks like hero. Does she need Tech tree to produce?
Storyline is still being planned, and not to be discussed in public. Queen is usable from beginning and useful for defence. Additional information will be released.
Q: In WWI, Mothership was epic unit, but now it can be produced in many numbers. Queen is an epic unit, so would mother ship also become another epic unit? SC II have excellent graphics and high potential. What would requirements be?
Game content is still at a developing stage, so it's hard to answer. Queen is more of very able unit than epic unit...Zerg will be weak without defense whether how units use it or not. It's not hero. We want as many people to play SC II, and therefore most PCs would be able to play SC II. It'd need Graphic card + Pixelator 2.0
Q: In what way will SC II be tested? Pros say SC II is similar to SC I. Would SC II focus on that part or will there be something new?
The testing mode for SC II is in discussion. Starcraft have been very popular game so we'd like to continue the SC I characteristics. But still, freshness to game will be added.
Q: Zerg's Infestation + Infested Marine was not widely used in SC I. How will this change in SC II? Do Infested units count as unit supply?
Infestation is an undergoing process, and today we've shown only the developing area. Devs are making sure infestation will be useful SC II...even supply depot can be infested! For now there's only Infested marine, but it could change.
Q: SC I had low Artificial Intelligence. How would single play and finding roads be in SC II? Protoss has unit that can cross terrain while Zerg do not..is there any unit being developed targeting this area? Use Map Settings is popular even now, but people have been changing maps without permission. IS there any way to stop this?
Some devs are working on this part, but it's still in developing stage; not final product. Zerg has nydus warm for now. We acknowelge unauthorized map change violation and are currently in discussion about it.
Q: You've mentioned that it'd take time for development But Activision Blizzard's Bruce of CEO says it'll not be long. Approximately when would it end? If SC II is released, how would you plan on sale of SC II and marketing?
We cannot give date on end of SC II development. It must be perfect. Of course we can have different notion than with Bruce but releasing SC II as quickly as possible will not happen. In addition, we won't trash SC I just. because there's SC II. As long as there's single person playing SC I, it'd still go on.
Q: Today, all three races have been released. Each have strengths. What are developers' opinions on the weaknesses of each?
We don't stay in advantage each race holds. Therefore we do not take adventures to add too many abilities. Each race has its own weaknesses/strengths, and this is for each individual to judge (not us).
Q: Korea has large interest in SC. Would there be any plans to add Korean characteristics?
It is being considered. Koreans love war/strategy games so we're on out effort to make Esports' special qualities..By releasing Zerg in Seoul, you can tell how much we value Korean markets.
Q: Would there be any chance for ordinary individuals to play SC II in Korea? Although SC was Esports, there was no observer mode in SC I . Would there be special functions in SC II? Would there be leagues on Battle.net Homepage?
Introducing/showing game via WWI or BlizzCon is very important. Hence, SC II will have that kind of events. ALso, Esports are making effort in various ways and showing potential. NEverthless it'd depend on how players respond. For reference, Warcraft3 is preparing tournament and SC II is being considered. However, leagues or tournaments are not reliable topics to discuss for now.





