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Articles tagged by 2v2

8.7
out of 10

Types of Advantages

by ZomgTossRush | Jul 12, 13:37 PM (2 Comments)

Throughout every RTS (Real Time Strategy) in history there is almost always one secular goal: obtain resources and export them into an ability to kill an opponent. Games that follow this pattern range from Starcraft: Broodwar to Command & Conquer to Halo: Wars. Starcraft 2 is no different. While trying to devise a guideline for the most basic of advice for any new gamer, I have narrowed it down to 4 aspects of advantages. Each with subsets of goals. When developing a game plan and reviewing replays try to keep all these points in mind and where you had or didn't have an one or more of these advantages.

9
out of 10

Ten Tips That Will Help You Improve Your Game

by Exzodium | May 17, 16:49 PM (3 Comments)

Improving your game is a challenge for many players new and old, but knowing these ten tips can help you improve your game.

9.6
out of 10

Masters of Economy and Production

by Tol | Mar 22, 20:43 PM (10 Comments)

Whichever team is producing the most units and collecting the most resources will generally win. Building proper counters and scouting is only part of production; numbers play a very large role as well and can sometimes overcome even the direct counter to units. Tol takes you through a unique 2v2 strategy to leverage this concept and dominate your opponents.

6.2
out of 10

Keep Your Eyes Open for Pylons

by Exzodium | Feb 22, 12:45 PM (1 Comment)

Keeping people out your base is a big effort in Starcraft. If there is a way to get in, people will find it. But your should make the double effort to keep people from building in your base. Seems like the Protoss have a new trick in that department.


Article Date Rating
Types of Advantages Jul 12 2010 8.7
Ten Tips That Will Help You Improve Your Game May 17 2010 9
Masters of Economy and Production Mar 22 2010 9.6
Keep Your Eyes Open for Pylons Feb 22 2010 6.2
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