General
Zealot
| Health: | 100 |
|---|---|
| Shields: | 60 |
| Supply: | 2 |
|---|---|
| Mineral: | 100 |
| Build Time: | 33sec |
Lowest ranked, but strong nevertheless, the brave Zealot constitutes the inception of the hierarchy of the Templar caste. Their decades of training in both warfare and the disciplines of the Khala has developed mind and body to further their might as a Protoss close-quarter combatant. To make them still superior, Zealots have bionic enhancements and tough body armor to increase their chances of survival. As their weapon, their minds come into play to generate a pair of psi blades which are projected through their gauntlets.
Attacks
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Psionic Blades
Ground
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Range: unknown
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Speed: unknown
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Splash: unknown
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| Level | Damage |
|---|---|
| 0 |
8 (2x)
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Abilities
Charge
Zealots can in a flicker of a moment turn their bodies into a psionic flux which makes them transcend the laws bound to a material body, and allow them to move extremely fast when closing in with their targets. This ability will be extremely deadly against ranged enemies, the Terrans especially. The Charge ability also passively increases their base movement speed.
| Cast Time: | - |
|---|---|
| Duration: | - |
| Cooldown: | - |
Upgrade Shields
Increase shields of ground and air units.
| Cast Time: | - |
|---|---|
| Duration: | - |
| Cooldown: | - |
Upgrade Ground Weapons
Increase the damage of ground units.
| Cast Time: | - |
|---|---|
| Duration: | - |
| Cooldown: | - |
Disclaimer
All of the information in the unit database was gathered by analyzing screenshots and videos, or has been taken directly from a Blizzard representative. Starcraft 2 is still in development, and as such none of this information is final.



