General
Ghost
| Health: | 100 |
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| Energy: | 50 |
| Supply: | 2 |
|---|---|
| Mineral: | 100 |
| Gas: | 100 |
| Build Time: | ? |
Chosen and trained from childhood, Ghosts are naturally gifted individuals who since a tender age were found to have a very strong psionic potential. Using this ability to fuel its ends, the Confederacy trained these persons into powerful assassins equipped with the latest Terran technology. Ghosts excel in covert operations, and have an array of abilities which they can exploit to ascertain the success of their missions.
It is rumored that Ghosts are divided in two groups. One we have already seen, and the other is said to be comprised of women, who possibly possess different aptitudes and tactics.
Attacks
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25mm C-10 Canister Rifle
Ground / Air
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Range: 10 yards
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Speed: 10
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Splash: 0
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| Level | Damage |
|---|---|
| 0 |
5 (1x)
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Abilities
Air Drop
With new threats come new strategies. Ghosts are now capable of calling air drops of infantry directly on the battlefield to help tilt the scales in the Terran’s favor.
| Energy: | ? |
|---|---|
| Cast Time: | ? |
| Duration: | Instant |
| Cooldown: | none |
Nuclear Strike
With all wars come great weapons. The Nuclear Missile is the ultimate modus operandi of destruction of the Terrans. With the Ghost's targeting laser, he marks the place to be sanitized, and shortly after a nuclear warhead simply lands there, wiping everything out. Although Nuclear Missiles are expensive and take up much supply, it is nevertheless an essential arsenal in epic battles, or for riding the theater of war of enemy settlements.
| Energy: | ? |
|---|---|
| Cast Time: | ? |
| Duration: | Instant |
| Cooldown: | none |
Snipe
The Ghosts' C-10 Canister Rifle has been outfitted with a laser-sight which enables the Ghost one-shot kills on most organic creatures. This skill would serve extremely well against the Zerg.
| Energy: | 25 |
|---|---|
| Cast Time: | Instant |
| Duration: | Instant |
| Cooldown: | none |
Cloak
Ghosts are equipped with cloaking devices which allow them to completely disappear from sight and carry out their operations undetected. They should however stay clear of detectors as these are the only things that can reveal them. This ability drains 1 energy per second while active.
| Energy: | 25 |
|---|---|
| Cast Time: | Instant |
| Duration: | Instant |
| Cooldown: | none |
E.M.P.
Ghosts during Brood War were capable of Locking Down enemy machines, they now have a new ability which gives them an advantage over similar foes. While not much is known about the E.M.P., it is thought that it can drain energy (and in case of the Protoss, shields) from their targets.
| Energy: | 100 |
|---|---|
| Cast Time: | Instant |
| Duration: | Instant |
| Cooldown: | ? |
Power Radar
no description
| Energy: | ? |
|---|---|
| Cast Time: | ? |
| Duration: | ? |
| Cooldown: | ? |
Upgrade Infantry Armor
Increase the armor of infantry.
| Cast Time: | - |
|---|---|
| Duration: | - |
| Cooldown: | - |
Upgrade Infantry Weapons
Increase the damage of infantry.
| Cast Time: | - |
|---|---|
| Duration: | - |
| Cooldown: | - |
unknown
no description
| Cast Time: | - |
|---|---|
| Duration: | - |
| Cooldown: | - |
Change Log
| 03.26.2008 |
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|---|---|
| 11.06.2007 |
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| 11.05.2007 |
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| 10.10.2007 |
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Disclaimer
All of the information in the unit database was gathered by analyzing screenshots and videos, or has been taken directly from a Blizzard representative. Starcraft 2 is still in development, and as such none of this information is final.



