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Archon

Supply Cost 4
Mineral Cost 0
Gas Cost 0
Last Updated: 4.30.2008
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Terran

General

Ghost

Ghost
79
Health: 100
Energy: 50
Build Cost
Supply: 2
Mineral: 100
Gas: 100
Build Time: ?
Description

Chosen and trained from childhood, Ghosts are naturally gifted individuals who since a tender age were found to have a very strong psionic potential. Using this ability to fuel its ends, the Confederacy trained these persons into powerful assassins equipped with the latest Terran technology. Ghosts excel in covert operations, and have an array of abilities which they can exploit to ascertain the success of their missions.

It is rumored that Ghosts are divided in two groups. One we have already seen, and the other is said to be comprised of women, who possibly possess different aptitudes and tactics.

Built By
Screenshots

Attacks

Attacks
25mm C-10 Canister Rifle
Ground / Air
Range: 10 yards
Speed: 10
Splash: 0
Level Damage
0
5 (1x)

Abilities

Abilities

Air Drop
Air Drop

With new threats come new strategies. Ghosts are now capable of calling air drops of infantry directly on the battlefield to help tilt the scales in the Terran’s favor.

Energy: ?
Cast Time: ?
Duration: Instant
Cooldown: none
ACTIVE

Nuclear Strike
Nuclear Strike

With all wars come great weapons. The Nuclear Missile is the ultimate modus operandi of destruction of the Terrans. With the Ghost's targeting laser, he marks the place to be sanitized, and shortly after a nuclear warhead simply lands there, wiping everything out. Although Nuclear Missiles are expensive and take up much supply, it is nevertheless an essential arsenal in epic battles, or for riding the theater of war of enemy settlements.

Energy: ?
Cast Time: ?
Duration: Instant
Cooldown: none
ACTIVE

Snipe
Snipe

The Ghosts' C-10 Canister Rifle has been outfitted with a laser-sight which enables the Ghost one-shot kills on most organic creatures. This skill would serve extremely well against the Zerg.

Energy: 25
Cast Time: Instant
Duration: Instant
Cooldown: none
ACTIVE

Cloak
Cloak

Ghosts are equipped with cloaking devices which allow them to completely disappear from sight and carry out their operations undetected. They should however stay clear of detectors as these are the only things that can reveal them. This ability drains 1 energy per second while active.

Energy: 25
Cast Time: Instant
Duration: Instant
Cooldown: none
ACTIVE

E.M.P.
E.M.P.

Ghosts during Brood War were capable of Locking Down enemy machines, they now have a new ability which gives them an advantage over similar foes. While not much is known about the E.M.P., it is thought that it can drain energy (and in case of the Protoss, shields) from their targets.

Energy: 100
Cast Time: Instant
Duration: Instant
Cooldown: ?
ACTIVE
Unknown
RESEARCHED AT

Power Radar
Power Radar

no description

Energy: ?
Cast Time: ?
Duration: ?
Cooldown: ?
ACTIVE

Upgrade Infantry Armor
Upgrade Infantry Armor

Increase the armor of infantry.

Cast Time: -
Duration: -
Cooldown: -
PASSIVE
RESEARCHED AT

Upgrade Infantry Weapons
Upgrade Infantry Weapons

Increase the damage of infantry.

Cast Time: -
Duration: -
Cooldown: -
PASSIVE
RESEARCHED AT

unknown
unknown

no description

Cast Time: -
Duration: -
Cooldown: -
PASSIVE

Change Log

Change Log
03.26.2008
  • now has a passive ability allowing it to see units through the fog of war which have energy within a small radius
11.06.2007
  • hit points increased
  • energy decreased
  • weapon damage and modifiers released
  • abilities Snipe, EMP, and Cloak have had their energy cost updated
11.05.2007
  • moved from tier 4 to tier 1.5
  • gained an EMP ability that allows it to shoot an EMP blast at a target
10.10.2007
  • snipe ability energy cost set to 0

Disclaimer

All of the information in the unit database was gathered by analyzing screenshots and videos, or has been taken directly from a Blizzard representative. Starcraft 2 is still in development, and as such none of this information is final.